Hello and welcome to Towers VS. Cubes: My name is Mike, and I'm a student at a game development university in Norway, currently doing my second year. I've been working on and off on this project for a while while attending school, so development on this game is slow at time. This is a demo version, but upcoming features will include: More stages, more types of enemies, more types of buildings, additional modes and different types of upgrades. Feel free to give me feedback or suggestions on the Discord Server, or if you find any issues or bugs. It's hard to estimate when a new version comes out, but the plan is to spend the summer on development.

Join the Discord Server: Discord: https://discord.gg/j3Kv4aBbHpYou can get in touch with me and the community by joining the discord server. Everyone is welcome and feel free to share your progress, come with feedback or just lurk around. 

All progress made in this Demo will be lost when a new version comes out. If you delete browser cache, you will also lose your progress. One of the big goals for the next release will be cloud saves, and potentially a Steam release. I'm not sure yet about any potential pricing, but I plan to make your efforts for testing the Demo version be rewarded.

Numbers: The amount of damage and currency quickly reach wild numbers, so I decided to put in a system for it. a = 1,000. b= 1,000,000. c=1,000,000,000 etc. The different crit chances work like this: The chance to sCrit is actually the chance for a Crit to turn into a sCrit. So if you have 5% sCrit chance, and 50% Crit chance, you'd actually have 0.05 * 0.5 = 0.025 = 2.5% sCrit chance. Same for hCrit, that is the chance that the sCrit will turn into a hCrit. sCrit dmg is 10x of your Crit dmg, and hCrit dmg is 100x of your Crit dmg.

How to Play: Defeat cubes to gain resources, which you use to buy buildings, upgrade buildings and buy permanent upgrades. You can move the camera with WASD, arrow keys or by clicking and dragging with the mouse. Press C to return the camera to default position, and press R to show all the towers range. All windows such as building info, leaderboard and workshop menu can be dragged around by clicking on the top bar of the window and dragging them. Sound volume can be adjusted in the Options, and you are also able to delete your save file.

Music taken from Magnetic_Trailer on Pixabay, which are Free for use under the Pixabay Content License.

StatusIn development
PlatformsHTML5
Rating
Rated 3.9 out of 5 stars
(12 total ratings)
AuthorMikeNoLife
GenreStrategy, Survival
Made withUnity
TagsEndless, High Score, Incremental, Indie, Tower Defense, Unity, upgrades

Comments

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Tower range is kind of a lie, they often wait quite a lot before they start firing at an enemy that entered their sight.

Otherwise it's alright.

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start is too slow took multiple rounds for the fist actually good upgrade (second tower)

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Very nice game you've got going here. 

I won't suggest things that appear in countless other games of the genre, but one thing that I think could be changed is (and I could be wrong) that the mines don't operate at the same speed as the game multiplier, I think they always run at x1.0 speed. 

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Could you make it so that people can download their save as a file and transfer it to a different device?

Unfortunately that is impossible with the current version, but I am going to focus on making cloud saving work in an upcoming version :)

(5 edits) (+1)

A "Buy Max" setting for upgrades would be nice. Or a selection like other idle games. (Buy 1, 5, 10, 25, 100, Max)

Also upgrades for things like Building regeneration (wall Regen only?) and upgrades for the speed at which they regen, and tower range (unless that's a building unlocked later).

Also, need more walls + buildings, the empty space annoys my inner perfectionist

The buy different quantities can definitely be added. As for more walls, we will see how it gets later on, originally I had only 30 walls as max, but I think having a limited amount of walls will create different strategies for setting up defenses, especially when new types of enemies are made and enemy moving patterns and AI is improved. There's already been some strategies made on the Discord, even with the current state. Tower range increase when the towers themselves are upgraded with crystals, but I agree more wall stats are needed :)

What if there was a wall stat called "attraction" and it increased the walls priority to attack for enemy's, so instead of going after weaker walls or juicier targets (like towers) the enemy's go toward the strongest wall?

(+1)

another sugestion have speed increase by increments of 1 rather than .5

Thank you for the suggestion. I think .5 is going to stay, however I plan to add other ways to increase the speed of the game, and make you start with x1.5 speed from the start in a future update.

Multishot workes not, does it?

It does work, however there is only a chance of multishot activating, which you can improve in the workshop. A bullet is also never wasted, so if the enemy is going to die by a tower, another tower won't shoot at it.

(+3)

a way to increase starting wave would be nice as it reall slows the game down to have to wait around so long to get up to higher waves

Hello, yes this is something I will work on improving for next version, thank you for the feedback :)

(+2)

a way to auto restart after defeat would be nice way to idle grind

That is true, will note it down and look at it for a future release. Thank you.

As useful as this would make the game, it then becomes a competition of who can keep their PC on for the longest. Personally, I feel that an auto restart would be bad for the game. Just my thoughts on the matter.

(+1)

whats the difference between alpha and demo versions

(+1)

A lot hehe, started the project from scratch. This demo focuses more on the building aspect, although it lacks content at the moment. This demo serves as a way for me to get feedback and check what players like, and what they think are good/bad. Hope you like it:)

Game should save when you place or upgrade a building. Lost about 80% production of red crystals over 8 hours.

Hello, you are right, I forgot to make the game save when upgrading a building. Right now it saves only when buying a new building, upgrading in workshop, changing name or after a round is ended. Will fix this on next release thank you :) Browsers also work a bit differently, so while testing as an exe file, I only had to save when quitting the application, but that doesn’t work on browsers.

(1 edit)

Amazingly solid idle TD game, especially for a demo! Really looking forward to full release :)

P.S thank you for immortalizing my score on the leaderboard screenshot hehe

I’m glad that you liked it, and I absolutely appreciated the feedback you gave me earlier too :D That helps a lot, and I hope you will want to play any future releases as well.

(+1)

Not a bad start, but in my view, the numbering system is an issue... please have a look at https://idle-dice.fandom.com/wiki/Numbers and think about giving people the choice of either standard or e notation as described.

Thank you for the comment. I'll make sure to change the number system and give the option to change to preferred one in the future :)

Towers VS Cubes - Demo Gameplay